> For the complete documentation index, see [llms.txt](https://sigourn.gitbook.io/morrowind-sharp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sigourn.gitbook.io/morrowind-sharp/home.md).

# Home

Ah yes, we've been expecting you.

## About

**Morrowind Sharp** is a modlist whose objective is to address flaws and issues with the game, as well as improve on other aspects of Morrowind without making significant changes to the game's design.

Some aspects this modlist touches upon are bug fixes, interface additions, gameplay tweaks, and visual improvements. Most importantly, the game shouldn't feel "moddy". While this varies from person to person, nothing should outright jump out as not blending in nicely with the vanilla game.

Morrowind Sharp sits between a standard modlist (a list of mods with little to no installation instructions provided) and a full blown modding guide (a thorough, in-depth guide for people new to modding, which in addition to listing mods and their installation instructions, goes into detail on modding practices and so forth).

Instructions on the installation and use of [**TES3View**](https://sigourn.gitbook.io/morrowind-sharp/appendix#tes3view) (a valuable tool to detect and solve conflicts) are provided for those wishing to install more mods in addition to those listed in Morrowind Sharp.

## A word from the author (30/09/2026)

Stream of consciousness.

For a few years already I've maintained this mod list for as long as I've had the energy to. Lately, that energy has run out as my passion for Morrowind dwindled.

Part of that is due to having played many other games, almost all of which lacked mod support, which led to me realizing that mods aren't necessary to enjoy a game. The other part for my dwindling interesting in Morrowind is simply because I've grown tired of it, and that's saying a lot considering most Morrowind fans dwarf my playtime 10:1.

My modding guide started as nothing but a simple document on Google for personal use, a sort of memory aid for when I didn't even remember what MGE XE was or how a mod was installed. Over time I thought that maybe other people had use for such a guide, and that led to the creation of a proper guide as opposed to a list of mods and basic installation instructions.

Since then, this mod list (as I no longer consider it a "guide") has seen many many changes, in quality and scope. At one point, over 200 mods were listed here. I think that was the peak of the guide as "Sigourn's mod list", i.e. my personal mod list, instead of a framework to build upon.

Nowadays I have a different viewpoint on modding altogether. One should be able to experience, and enjoy, a game as reasonably vanilla as possible. That is, after all, what makes each game unique. Yesterday I removed a few mods from the guide that are considered "essential" to many players, but which to me cheapen the Morrowind experience. The stealth mechanics in Morrowind suck. But that's just what Morrowind is like. I'd much rather have mods that fix small issues, over mods that completely turn the game into something else.

Even now, there are some mods (the entire Audio section, for one; weather and lighting mods, for another) which I consider go against this principle of "enjoy the game as it was meant to be enjoyed". Again, assuming the devs didn't intend for the menus to be intentionally trash, hence the presence of many small mods that add missing options, or facilitate navigating menus and so forth.

Previously the guide was centered around the presence of BTB's Game Improvements. Now, the only major rebalances of any kind are Mort's Main Quest and Expansion overhauls. The reason is simple: they are less about "rebalancing" the game, as opposed to making the expansions fit in better with the base game, and in turn making them more enjoyable. Or not, who knows, because I frankly didn't play the expansions vanilla, so I'm like BTB in this regard.

The conclusion of this rant is, take this mod list with a grain of salt: it's not perfect, it's not entirely coherent, but I hope it can get you started, whoever you are, new to the game or not.

Happy Morrowinding.

## Performance

When installing this modlist, including the recommended shaders, my framerate sits at a stable 60fps, even in the worst performing areas in the game (commonly known to be Vivec city and the Grazelands).

Please note, however, that the following is not an indication of the specs required to follow and enjoy this modlist.

| System  | My Specs                 |
| ------- | ------------------------ |
| OS      | Windows 10 Pro 64-bit    |
| CPU     | AMD Ryzen 5 5600         |
| GPU     | RX 6600 XT 8GB           |
| Monitor | Samsung 24" 1080p @ 60Hz |
| RAM     | 16GB DDR4                |
| SSD     | 1TB NVMe                 |

Roughly 11GB of space are required to install this modlist. Should you skip Morrowind Enhanced Textures and AURA, space needed will dramatically drop in size.
