# Appendix

## TES3View

In this step, we will install and run TES3View, which allows us to check for conflicts in our load order.

### Installing TES3View

* Download **TES3View** from [**here**](https://www.nexusmods.com/morrowind/mods/54508?).
* From the downloaded archive, extract everything to the game's **Root** folder.
* Run **Mod Organizer 2**.
* Click the [![Executables](https://github.com/Sigourn/morrowindsharp/raw/main/MO2/MO_Executables.png)](https://github.com/Sigourn/morrowindsharp/blob/main/MO2/MO_Executables.png) button.
* Click the [![AddExe](https://github.com/Sigourn/morrowindsharp/raw/main/MO2/MO_Add_File.png)](https://github.com/Sigourn/morrowindsharp/blob/main/MO2/MO_Add_File.png) button and choose **Add from file...**.
* Navigate to **Morrowind** and double click **TES3View\.exe**.
* Click **Apply**.

### Running TES3View

* In Mod Organizer 2, click on the executables dropdown menu to the left of the **Run** button, and select **TES3View**.
* Run **TES3View**.
* Right click anywhere in the plugin list, click **Select All** then click **OK**.
* Wait for TES3View to load all plugins, indicated by the **Background Loader: finished** message.
* Right-click on any of the plugins then click **Apply Filter to show Conflicts**.

{% hint style="success" %}
This will show all plugins with conflicting records.
{% endhint %}

* Click the **+** button next to any of the of the plugins to expand their record groups, and click the **+** inside to expand the conflicting records.
* Click on any record, then right-click on the info window and click **Hide no conflict and empty rows**.

{% hint style="success" %}
This will show the conflicting edits between plugins. Note that some edits are intentional and some aren't, only experience will tell. However, using this method is a good idea to see how many conflicts a mod has with your mod setup.
{% endhint %}

## Wrye Mash

In this step, we will use Wrye Mash to update and repair saves.

### Updating Saves

* In Mod Organizer 2, click on the executables dropdown menu to the left of the **Run** button, and select **mash64**.
* Run **mash64**.
* Select the **Saves** tab.

{% hint style="success" %}
Saves that don't need to be updated have a **purple box** next to them. All others should be updated if you plan on using them.
{% endhint %}

* Click the faulty save, and right-click on any of the master files listed on the right panel.
* Select **Yes** on the **Update Masters** window.
  * If an **Update Masters** window appears, click **OK**.
* Click **Save**.

{% hint style="success" %}
Updating saves is necessary whenever we uninstall or modify plugins in an on-going save.
{% endhint %}

### Repairing Saves

* In Mod Organizer 2, click on the executables dropdown menu to the left of the **Run** button, and select **mash64**.
* Run **mash64**.
* Select the **Saves** tab.
* Right-click a save then click **Repair All**.

{% hint style="success" %}
Repairing saves is necessary whenever you uninstall or modify plugins in an on-going save.
{% endhint %}
