> For the complete documentation index, see [llms.txt](https://sigourn.gitbook.io/morrowind-sharp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sigourn.gitbook.io/morrowind-sharp/bug-fixes.md).

# Bug Fixes

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If at any point MO2 tells you a Nexus category has not been found, click **Disable** to make further messages go away.
{% endhint %}

### [**Patch for Purists**](https://www.nexusmods.com/morrowind/mods/45096)

Unofficial patch that aims to make the game completely bug-free, within the abilities of Construction Set.

### [**Fix Those Bastard Rope Fences**](https://www.nexusmods.com/morrowind/mods/45741)

Modifies collision boxes on rope-related meshes, player and NPC's hitboxes to prevent getting stuck.

### [**Morrowind Optimization Patch**](https://www.nexusmods.com/morrowind/mods/45384)

* BAIN options to install:
  * [x] **00 Core**
  * [x] **01 Lake Fjalding Anti-Suck**
  * [x] **03 Chuzei Fix**
  * [x] **04 Better Vanilla Textures**

Greatly improves performance and fixes some mesh errors.

### [**Project Atlas**](https://www.nexusmods.com/morrowind/mods/45399?)

* FOMOD installer instructions:
  * Install the default options.

Optimizes the most performance heavy areas of vanilla Morrowind through texture atlases.

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**Project Atlas**' meshes utilize their own textures. Any retexture of the vanilla textures will require a patch to convert them to Project Atlas-compatible texture sets. However, mods installed in this guide are already compatible with **Project Atlas**, or have texture patches available which will be installed in due time.
{% endhint %}

### [**Creature VFX Restoration**](https://www.nexusmods.com/morrowind/mods/46194)

Restores visual effects on creatures that weren't displayed for technical reasons.

### [**Improved Thrown Weapon Projectiles**](https://www.nexusmods.com/morrowind/mods/44763)

* Right-click **Data Files** -> **Set as data files directory**, then install.

Mesh replacer for thrown weapon projectiles that makes them fly pointy end forward and, in some cases, spin in the air.

### [**Expeditious Exit**](https://www.nexusmods.com/morrowind/mods/45634)

Forces the game to instantly close on exit.

### [**Doors Anti Stuck**](https://www.nexusmods.com/morrowind/mods/50931)

* **Main Files - abotDoorsAntiStuck**
* **Optional Files - MorrowindOptimizationPatchDoorMeshesNormalsFix**
* **Optional Files - ProjectAtlasDoorMeshesNormalsFix**

Avoids actors getting stuck while opening doors.

### [**Just Drop It**](https://www.nexusmods.com/morrowind/mods/49557)

Dropped items and corpses are automatically positioned and oriented to align with the ground.

### [**Consistent Enchanting**](https://www.nexusmods.com/morrowind/mods/50029)

Carries over unique item information, such as condition and script data when enchanting items.

### [**MultiEnchant**](https://www.nexusmods.com/morrowind/mods/51022)

Fixes a bug where the cost of the first effect is doubled in enchantments with multiple effects.

### [**Less Lame Leveled Spawns**](https://www.nexusmods.com/morrowind/mods/51059)

Fixes the issue of corpses respawning in dungeons on save load, and optionally adds a cooldown to leveled creature spawns.

### [**Container Respawn Timescale GMST Tweak**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043084\&nmm=1)

Increases the duration it takes for containers to respawn from 3 days to 7 days, to account for Morrowind Code Patch's tweaks to container respawn duration.

### [**Uncalculated Leveled Creatures Fix**](https://www.nexusmods.com/morrowind/mods/51717?)

Addresses a handful of leveled lists that prevented lower level enemies from spawning at higher character levels, as is the norm for most monster leveled lists in the game.

### [Attribute Effect Tweaks](https://www.nexusmods.com/morrowind/mods/51161?tab=files)

Required by the following mod in the list.

### [**Fortify Max**](https://www.nexusmods.com/morrowind/mods/49825)

Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat, following Morrowind Code Patch's tweaks to Fortify Health.

### [**Quest Skill Reward Fix**](https://www.nexusmods.com/morrowind/mods/48269)

Makes the game treat skill increases from quests as if there were raised via normal means.

### [**Skill Increase GMST Fix**](https://www.nexusmods.com/morrowind/mods/48029)

Fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
