# Gameplay

### Creating a Separator in MO2

* Right-click the empty space in the left pane of MO2 and select **Create Separator**.
* Name the separator **Gameplay**.

## QOL Improvements

### [**Sophisticated Save System**](https://www.nexusmods.com/morrowind/mods/45608)

* **Main Files - Sophisticated Save System v2.0**

Provides more types of autosaves, as well as a rotating list of quicksaves/autosaves so that the player always has a save to go back to.

### [**Graphic Herbalism**](https://www.nexusmods.com/morrowind/mods/46599)

* **Main Files - Graphic Herbalism MWSE - OpenMW**
* You will be prompted with a **BAIN** installer, here select only the following option and click **Ok**:
  * [x] **00 Core + Vanilla Meshes**
* **Main Files -** [**GH-AshYamCollisionSwitch**](https://www.nexusmods.com/morrowind/mods/49154?)
* **Main Files -** [**GraphicHerbalismLighting**](https://www.nexusmods.com/morrowind/mods/47864)

Automatically harvests herbs, instead of opening the container interface. Picked herbs will now have their meshes modified or disappear altogether (they will still respawn). The additional files fix a number of issues with the mod.

* Right-click **Morrowind Optimization Patch** under your **Bug Fixes** separator, then click **Reinstall Mo**
* You will be prompted with a **BAIN** installer. Rename the mod to **MOP - GH Patch**, then select only the following option and click **Ok**:
  * [x] **05 Graphic Herbalism Patch**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

* Right-click **Project Atlas** under your **Bug Fixes** separator, then click **Reinstall Mod**.
* You will be prompted with a **FOMOD** installer.
  * Click the Manual button to the bottom left. This will let you install the mod as a **BAIN** installer.
  * Right-click the **07 Graphic Herbalism Patch folder**, and **Set as \<data files> directory**.
  * Rename the mod to **Project Atlas - GH Patch**, and click **OK.**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

### [**MWSE Hide the Skooma**](https://www.nexusmods.com/morrowind/mods/48454)

* **Main Files - MWSE Hide the Skooma**

Automatically hides your drugs so you don't have to dump them on the floor in order to trade.

### [Lower First Person Sneak Mode](https://www.nexusmods.com/morrowind/mods/43108)

* **Main Files - Lower First Person Sneak Mode**

Lowers the position of the first-person camera when sneaking/crouching.

### [**Animated Arrow Denocker**](https://www.nexusmods.com/morrowind/mods/52418)

* **Main Files - Animated Arrow Denocker**

Reimplements the MCP arrow denocking feature, with full animation and new input options.

### [**Smart Ammo**](https://www.nexusmods.com/morrowind/mods/47383)

* **Main Files - SmartAmmo102**

Ammo autoequip while bow/crossbow/thrown weapon readied. It will remember and prefer last hand-picked ammo if pressing Alt while equipping it.

### [**Security Enhanced**](https://www.nexusmods.com/morrowind/mods/47038)

* **Main Files - Security Enhanced**
* [**Security Enhanced Config**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043092\&nmm=1)

Adds hotkeys for lockpicks and probes, as well as hotkey cycling options, ordering options, and auto-equip options for activating locked or trapped objects.

### [**Torch Hotkey**](https://www.nexusmods.com/morrowind/mods/45747)

* **Main Files - Torch Hotkey**
* Install the downloaded archive using manual install in MO2.

Adds a hotkey for equipping light sources, prioritizing already used lights.

### [**Easy Escort**](https://www.nexusmods.com/morrowind/mods/45712)

* **Main Files - Easy Escort v1.3**

Ensures that your followers get warped to you if they get too far away. Compatible with any follower from any mod, without any special script attached to that NPC.

### [**Diligent Defenders**](https://www.nexusmods.com/morrowind/mods/45717)

* **Main Files - Diligent Defenders v1.2**

When the player or the player's companions are attacked, any companions will launch into action in defense.

### [**Kill Command**](https://www.nexusmods.com/morrowind/mods/46723)

* **Main Files - Kill Command**

Adds a configurable hotkey that will send all companions to attack whatever you are currently looking at.

### [**Expansion Delay**](https://www.nexusmods.com/morrowind/mods/47588)

* **Main Files - Expansion Delay**

Fixes Bethesda's expansion hooks by delaying the Dark Brotherhood attacks (for Tribunal) and limiting intrusive dialogue topics to a few NPCs (Bloodmoon).

## Balance

### [**Morrowind Anti-Cheese**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043106\&nmm=1)

* **Download and install the mod through MO2.**

Fixes the biggest exploits and balance issues in the game.

### [**Beware the Sixth House**](https://www.nexusmods.com/morrowind/mods/46036)

* **Main Files - Beware the Sixth House**

Makes the Sixth House, properly, the most difficult content in the game. Intended for use with mort's expansion rebalances, listed below.

### [**Tribunal Rebalance**](https://www.nexusmods.com/morrowind/mods/45713)

* **Main Files - Tribunal Rebalance**

Rebalances Tribunal as if it shipped with Morrowind.

### [**Bloodmoon Rebalance**](https://www.nexusmods.com/morrowind/mods/45714)

* **Main Files - Bloodmoon Rebalance - Patch for Purists version**

Rebalances Bloodmoon as if it shipped with Morrowind.

### [**Borrowed Time**](https://www.nexusmods.com/morrowind/mods/48971?)

* **Main Files - Borrowed Time**

Prevents Fortify Health and Drain Health effects from killing actors outright, leaving them at least one health point.

### [**Magnitude of a Cure**](https://www.nexusmods.com/morrowind/mods/52419)

* **Main Files - Magnitude of a Cure**

Adds magnitude to cure effects, making them work similarly to dispel and improve the way alchemy game formulas treat such effects.

### [**Controlled Consumption**](https://www.nexusmods.com/morrowind/mods/45624?)

* **Main Files - Controlled Consumption v1.3.2**
* [**Controlled Consumption Config**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043708\&nmm=1)

Provides a configurable restriction on the amount of potions the player can consume at any one time, removing one of the largest exploits in the game.

### [**Dungeons Rest**](https://www.nexusmods.com/morrowind/mods/49699)

* **Main Files - DungeonsRest**

Hostile NPCs and creatures' health, magic, and fatigue are reset to full when you enter interior cells.

### [**Realistic Movement Speeds**](https://www.nexusmods.com/morrowind/mods/46248)

* **Main Files - Realistic Movement Speeds**

Modifies movement speeds when strafing or backpedalling so that they are more realistic. NPCs and player alike will no longer be able to fire volleys of arrows while running backwards to safety. Movement direction is now tactically important.

### [**Realistic Repair**](https://www.nexusmods.com/morrowind/mods/46673)

* **Main Files - Realistic Repair**
* [**Realistic Repair Config**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043094\&nmm=1)
* Once the mod has been installed, double-click on it in the left pane of MO2.
* In the **Filetree** tab, right-click **Realistic\_Repair\_Optional.ESP** and select **Hide**.

When an NPC dies, all their equipped gear is damaged. Fully customizable.

### [**Sneaky Strike**](https://www.nexusmods.com/morrowind/mods/48317)

* **Main Files - sneaky-strike**

Modifies critical strike coefficient depending on the weapon you use. Long and heavy weapons are less suitable for critical strikes.

### [**Gameplay GMST Tweaks**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043095\&nmm=1)

* **Download and install the mod through MO2.**

Reduces the value of self-made potions; removes disposition gain on succesful barter.

## Gameplay

### [**Magicka Expanded**](https://www.nexusmods.com/morrowind/mods/47111)

* **Main Files - Magicka Expanded**
* You will be prompted with a **BAIN** installer, here select **Framework** and click **Ok**.

A lua-based framework for creating new, fully functional magic effects. Required by **MM - Enhanced Detection**.

### [**MM - Enhanced Detection**](https://www.nexusmods.com/morrowind/mods/47480)

* **Main Files - Enhanced Detection**
* You will be prompted with a **BAIN** installer, here select only the following option and click **Ok**:
  * [x] **00 - Core**
* **Main Files -** [**Enhanced Detection Lite**](https://www.nexusmods.com/morrowind/mods/48471)
* You will be prompted with a **BAIN** installer, here select **Enhanced Detection Less Lite** and click **Ok**.

Adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects. The additional file reduces the amount of new Detection spells added by the mod.

### [Marksman Rebalanced](https://www.nexusmods.com/morrowind/mods/46715?)

* Main Files - Marksman Rebalanced

Takes into account the distance to target when calculating the hit chance for ranged weapons. This applies to both the player and NPCs. Crouching also provides a boost to hit chance.

### [**Pickpocket**](https://www.nexusmods.com/morrowind/mods/47581)

* **Main Files - Pickpocket**

Adds a custom real-time menu to pickpocketing.

### [**Stealth Improved**](https://www.nexusmods.com/morrowind/mods/49614)

* **Main Files - Stealth**

Rebuilds stealth mechanics from the ground up, making sneaking a viable playstyle.
