# Visuals

### Creating a Separator in MO2

* Right-click the empty space in the left pane of MO2 and select **Create Separator**.
* Name the separator **Visuals**.

### [**Animation Blending**](https://www.nexusmods.com/morrowind/mods/53779)

* **Main Files - Animation Blending**

Adds animation blending to Morrowind, enabling smooth transitions between animations.

### [**Morrowind Enhanced Textures**](https://www.nexusmods.com/morrowind/mods/46221)

* **Main Files - Morrowind Enhanced Textures 6.1**
* **Optional Files - MET Meshes**

Replaces almost all textures in the vanilla game and its expansions with high resolution AI upscales.

* Right-click **Project Atlas** under your **Bug Fixes** separator, then click **Reinstall Mod**.
* You will be prompted with a **FOMOD** installer.
  * Click the Manual button to the bottom left. This will let you install the mod as a **BAIN** installer.
  * Right-click the **01 Textures - MET folder**, and **Set as \<data files> directory**.
  * Rename the mod to **Project Atlas - MET Patch**, and click **OK.**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

### [**Familiar Faces by Caleb**](https://www.nexusmods.com/morrowind/mods/50093)

* **Main Files - Familiar Faces**

An in-depth yet completely vanilla friendly touch up of every head and almost every hair in the game. Also fixes distortion and clipping issues with body meshes.

### [Facelift](https://www.nexusmods.com/morrowind/mods/47617)

* **Main Files - kart\_facelift\_meshes**
* **Main Files - kart\_facelift\_textures**

Vanilla-friendly touch up of every head in the game, minus Khajiit and Argonians. Overwrites the meshes from Familiar Faces for a closer to vanilla experience.

### [**Better Rope Bridges**](https://www.nexusmods.com/morrowind/mods/52117)

* **Main Files - Better Rope Bridges**
* You will be prompted with a **BAIN** installer, here select both options and click **Ok**.

Replaces the gross vanilla rope bridges with better quality ropes.

### [Mist Retexture](https://www.nexusmods.com/morrowind/mods/44322)

* **Main Files - Mist Retexture**
* Install the downloaded archive using manual install in MO2.

Improves the texture for the mist, and makes it play much nicer with SSAO.

### [**Subtle Smoke**](https://www.nexusmods.com/morrowind/mods/47341)

* **Main Files - Subtle Smoke Main File**

Makes it so many smoke effects are much more laid back and easier on the eyes.

### [**Subtle Magic Glow**](https://www.nexusmods.com/morrowind/mods/4468)

* **Main Files - Subtle Magic Glow**
* You will be prompted with a **BAIN** installer, here select **fade** and click **Ok**.

Replaces the "plastic wrap" effect around in-game magic items (those equipped by characters or on the ground) with a non-moving effect that fades in and out.

### [**Better Waterfalls**](https://www.nexusmods.com/morrowind/mods/45424)

* **Main Files - Better Waterfalls**
* You will be prompted with a **BAIN** installer, here select **Core** and click **Ok**.

New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.

### [**Waterfalls Tweaks**](https://www.nexusmods.com/morrowind/mods/46271?)

* **Main Files - Waterfalls Tweaks**

Resizes waterfall splashes to reduce clipping and removes unnatural lights from waterfalls in interiors.

### [**Bitter Coast Scum Replacer**](https://www.nexusmods.com/morrowind/mods/48291?)

* **Main Files - Bitter Coast Scum Replacer**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Core**
  * [x] **02 Animated Replacer - Greener Color**

Replaces swamp scum using the animation method and edited textures of Tamriel Rebuilt's water statics and Pherim's Vanilla-Friendly Scum Texture.

### [**Vivec Palace Water Replacer**](https://www.nexusmods.com/morrowind/mods/48291?)

* **Main Files - Vivec Palace Water Replacer**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Core**
  * [x] **01 Original Color**

Replaces the water in the Palace of Vivec's canals using the animation method and textures of Tamriel Rebuilt's water statics.

### [**Improved Cave Pools**](https://www.nexusmods.com/morrowind/mods/52142)

* **Main Files - Improved Cave Pools**

Replaces the static water in the cave pools using the animation method and textures of Tamriel Rebuilt's water statics.

### [**I Lava Good Mesh Replacer**](https://www.nexusmods.com/morrowind/mods/49605)

* **Main Files - I Lava Good Mesh Replacer**
* You will be prompted with a **FOMOD** installer.
  * Check the **Lava** and **Hot Oil** replacers, and click **Install**.

Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.

### [**Watch the Skies**](https://www.nexusmods.com/morrowind/mods/48636)

* **Main Files - Watch the Skies 5.0.0**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Core**
  * [x] **01 Clouds textures**
  * [x] **03 Weather particles replacer**
  * [x] **04 Clouds shader**
  * [x] **05 Sunshafts shader**

A weather overhaul with randomised cloud textures, weather changes in interiors, seasonal weather, latitude/season changes, and more.

### [**Window to Aetherius**](https://www.nexusmods.com/morrowind/mods/52941)

* **Main Files - Window to Aetherius**

Replaces the night sky using MWSE with one that changes every month over the course of the game year. On day one of every month, the prime constellation will be visible on the eastern horizon and fades away to the next month's constellation as the month progresses.

### [**Weather Adjuster**](https://www.nexusmods.com/morrowind/mods/46816)

* **Main Files - Weather Adjuster**
* [**Weather Adjuster Config**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043114\&nmm=1)

Visual weather editor which allows for user-made presets.

### [**Let There Be Darkness**](https://www.nexusmods.com/morrowind/mods/47912)

* **Main Files - LTBD**
* [**Let There Be Darkness Config**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043097\&nmm=1)

Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.

* Right-click on the installed mod and select **Open in Explorer**
* Navigate to MWSE\mods\RFD\LetThereBeDarkness, and double-click **main.lua**
* Using [**Notepad++**](https://notepad-plus-plus.org/downloads/v7.9.5/), write -- at the start of line 415. This will remove the LiveLightEditing functionality, which conflicts with one of the keybindings from Security Enhanced
* Save the edited text file.

{% hint style="success" %}
This will ensure the mod's live lighting editing feature doesn't conflict with Security Enhanced's hotkeys.
{% endhint %}

### [**Transporter Lights**](https://www.nexusmods.com/morrowind/mods/48050)

* **Main Files - Transporter Lights**

Caravaners, Gondoliers, and Shipmasters equip light at night for more immersion.

### [**Glow in the Dahrk**](https://www.nexusmods.com/morrowind/mods/45886)

* **Main Files - Glow in the Dahrk**
* You will be prompted with a **FOMOD** installer:
  * Select the **MGE XE** Game Engine.
  * Select the **Hi-Res Window Texture Replacer** Optional file.
  * Select the **Raven Rock Glass Windows** Optional file.
  * Select the **Nord Glass Windows** Optional file.
  * Select the **MGE XE** Telvanni Tower Interior Glow.
  * Click **Install**.

Makes vanilla windows glow in the dark.

* Right-click **Project Atlas** under your **Bug Fixes** separator, then click **Reinstall Mod**.
* You will be prompted with a **FOMOD** installer.
  * Click the Manual button to the bottom left. This will let you install the mod as a **BAIN** installer.
  * Right-click the **06 Glow in the Dahrk Patch folder**, and **Set as \<data files> directory**.
  * Rename the mod to **Project Atlas - GITD Patch**, and click **OK.**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

### [**Nords Shut Your Windows**](https://www.nexusmods.com/morrowind/mods/50087?)

* **Main Files - Nords shut your windows**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Core**
  * [x] **05 Purist Sunrays**

Nord windows have a wooden shutter, open in the day and closed at night.

### [**Improved Lights for All Shaders**](https://www.nexusmods.com/morrowind/mods/51463?)

* **Main Files - ILFAS**
* You will be prompted with a **BAIN** installer, here select both options and click **Ok**.

Adjusts every vanilla light mesh to enhance the effects of other shader and lighting mods.

* Right-click **Project Atlas** under your **Bug Fixes** separator, then click **Reinstall Mod**.
* You will be prompted with a **FOMOD** installer.
  * Click the Manual button to the bottom left. This will let you install the mod as a **BAIN** installer.
  * Right-click the **08 ILFAS Patch folder**, and **Set as \<data files> directory**.
  * Rename the mod to **Project Atlas - ILFAS Patch**, and click **OK.**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

### [**Near Vanilla Road Sign Replacer**](https://www.nexusmods.com/morrowind/mods/44957)

* **Main Files - Near Vanilla Road Sign Replacer**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Meshes**
  * [x] **01 Textures - High Resolution**
  * [x] **02 ESP - Vvardenfell only**

Makes road signs legible. Uses high resolution vanilla-friendly textures.

### [**Know Thy Ancestors**](https://www.nexusmods.com/morrowind/mods/49678?)

* **Main Files - Know Thy Ancestors**

Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.

### [**Immersive Grotto Entrances**](https://www.nexusmods.com/morrowind/mods/54014?)

* **Main Files - Immersive Grotto Entrances - Vanilla Version**

A replacement of doors with natural passages to serve as entrances and exits for grottos.

### [**Remiros' Groundcover**](https://www.nexusmods.com/morrowind/mods/46733)

* **Main Files - Remiros' Groundcover**
* You will be prompted with a **BAIN** installer, here select only the following options and click **Ok**:
  * [x] **00 Core MGE XE**
  * [x] **01b Thicker Grass MGE XE**
* After installation, disable the mod's plugins in your load order (those starting with Rem\_). These plugins should not be enabled during normal gameplay.
* We will finish installation in the [**Distant Land**](https://sigourn.gitbook.io/morrowind-sharp/finishing-touches#re-running-distant-land) section.

Adds groundcover to almost all regions.

{% hint style="warning" %}
It is encouraged to skip this mod if your computer has less than 1GB VRAM, otherwise expect a framerate drop outdoors.
{% endhint %}

### [**Yet Another Guard Diversity**](https://www.nexusmods.com/morrowind/mods/45894)

* **Main Files - Yet Another Guard Diversity - Regular**

Replaces generic copy-pasted guards with a variety of more unique-looking guards.

### [**Weapon Sheathing**](https://www.nexusmods.com/morrowind/mods/46069)

* **Main Files - WeaponSheathing1.6-MWSE**
* You will be asked to select a data directory. Right-click **Data Files** -> **Set as data files directory** -> **OK**.
* Also install [**Weapon Sheathing Additions**](https://www.nexusmods.com/morrowind/mods/49616)
  * **Main Files - Weapon Sheathing Additions**

Equipped weapons will be shown on player and NPCs' hips or backs. Additionally features a comprehensive set of high quality quiver and scabbard assets. The additional files improve the position of sheathed bows, and increase the amount of weapons covered by the mod.

* Right-click **Morrowind Optimization Patch** under your **Bug Fixes** separator, then click **Reinstall Mod**.
* You will be prompted with a **BAIN** installer. Rename the mod to **MOP - Weapon Sheathing Patch**, then select only the following option and click **Ok**:
  * [x] **02 Weapon Sheathing Patch**

{% hint style="success" %}
This will install the patch as a separate mod.
{% endhint %}

### [**Complete Armor Joints**](https://www.nexusmods.com/morrowind/mods/54200?tab=files\&file_id=1000043101\&nmm=1)

* **Download the mod and install through MO2.**

Adds the unused forearm joint to the Orcish Pauldrons, Dwemer Pauldrons, and the three types of Bonemold Pauldrons, and modifies the Dwemer, Daedric, Chitin and Netch greaves and pauldron to prevent them showing clothing underneath.

### [**Better Fitted Female Armors**](https://www.nexusmods.com/morrowind/mods/50187)

* **Main Files - Alex's Better Fitted Female Armors v.1.3**
* **Main Files - Alex's Better Fitted Female Armors - Tribunal**

Gives all cuirasses female variants that fits the hips and waist more and makes armors less bulky.

### [**Properly Fitted Female Pants**](https://www.nexusmods.com/morrowind/mods/49673)

* **Main Files - Properly Fitted Female Pants**

Adds female variants to all the pants in vanilla Morrowind by recombining the assets from the vanilla game.
